Hello fellow travelers! Ryan with Passport here, and today I wanted to recap the amazing time we had attending Gen Con 2016 this month. You’ll get a little look behind the scenes, and an overview of all the fun things we got up to in our booth. So pack your bags… Adventure Awaits!
For Passport and most exhibitors, Gen Con starts a few days before the masses. Setup for the show actually consisted of a couple days this year. The team all arrived Monday afternoon, and that evening would be the last chance any of us had to relax for the next 7 days! Tuesday and Wednesday were heavily committed to the setup of our booth in the exhibit hall. A lot of work goes into making the booths at a show like Gen Con a reality. Here’s a look at things as they were being finalized. Lots of debate over how best to stack all our hot new games!
Wednesday also gave us a chance to attend Trade Day, in which we met with and demoed new games to retailers, librarians, and educators who attended looking to learn more about how they could bring Passport games to their clientele. This was a great first look at how our new releases would be received at the show, as our demos for 3 Wishes, Mythe, and Quartz were all met with a huge amount of positivity from the Trade Day attendees!
Come Thursday, we were ready for the main event. Everything was setup, including a wonderful demo table donated by our friends at Geeknson.com which spent the week showcasing the Funforge hit Tokaido. Here’s the Passport booth shortly before the doors opened at 9am that morning.
And here it is shortly after! Quite a full house with fans shopping all our games.
In addition to our catalog of many, many great games, we had three all-new titles which debuted at Gen Con. 3 Wishes, our new micro game from designer Chris Castagnetto, was a staple in the booth all week, and we rarely had someone stopping through our booth without picking up a copy. In addition to the great response we had, Chris himself stopped by on several occasions to sign copies of the games for attendees. Just look at how excited these fans were!
Mythe, our latest offering partnered with LudiCreations, was also a huge hit at the show. Fans couldn’t get over how great the folding pop-up game board is and how beautiful the art is! The demo tables for this game were filled non-stop, and we had the pleasure of selling out of the game by Sunday.
Our last new release for the show was Quartz, a wonderfully fun new game from the designers of Warehouse 51 and Sheriff of Nottingham, Sérgio Halaban and André Zatz. Like Chris with 3 Wishes, Sérgio also stopped into the booth to sign copies of his game for fans, and was busy with his pen constantly!
Last but certainly not least, we had the pleasure of hosting award winning game designer Bruno Cathala throughout the week to demo his upcoming game Pocket Madness, coming soon from Passport and Funforge. Fans loved it, and were so disappointed when they couldn’t buy it yet! Don’t worry; Pocket Madness will be coming very soon to a FLGS near you!
Gen Con is always a whirlwind. Every year we exhibitors are exhausted by the end and are increasingly ready to be off our feet as the week goes on, and yet come Monday morning all we can say is, “Sure can’t wait until next year!” Thanks to all our fans who came out and supported us, and to all our volunteers, without who the entire show would simply not be possible for us! Can’t wait to see everyone next year for Gen Con 50!
Did you miss us at Gen Con? Our next public appearance will be BoardgameGeek.Con in November. We’ll have more exciting new things to show everyone there so if you’re going, don’t forgot to stop by: your next adventure awaits!