In the grim world of kindergarten, where juice is the fuel of chaos, where the playground is the ultimate arena, where the struggle against tantrums is real, the teachers, the guardians of order remain ever faithful, ready to jump in and take the ball away, if they have to.
While the situation in the battlefield appears calm, hostilities may break out at any moment. The yard remains rife with dangers, and the tribes of kindergardeners shall be unleashed upon each other any minute now.
Who will prevail in the ultimate battle between light and darkness, between order and chaos, between disinfectant and sharp objects?
In Operation: Kindergarten, the players are teachers that are trying to keep children safe, and return them to their classrooms – and they will not stop at anything to do so, including disrupting their fellow teachers’ routines.
Using a dice placement mechanism, the players direct the movement distance & direction of children, affect where the retiring head teacher will be inspecting next, and decide on their own movement and actions throughout the day.
The game is played in 6 rounds. Each round has the following phases: 0. Recess (first 3 rounds only) 1. Roll Call 2. Children 3. Teachers 4. Chaos 5. Evaluation. During the game players try to keep the children entrusted to them safe and sound, and ultimately deliver them to their classrooms in time to be picked up by their parents. At the end of the game the Head Teacher (who is retiring early, due to exhaustion) will evaluate each teacher in order to recommend one of them to take over as Head Teacher. Players lose Evaluation Points depending on the number of children they were responsible for who did not make it back to their own classroom. Scores are tallied and the player with the highest score on the evaluation track is the winner- and becomes the Head Teacher!