Posts by Ryan Skinner

Passport Game Studios Forges New Partnership with Rule & Make

Passport Game Studios partners with Rule & Make
Several new games entering worldwide distribution via Passport Game Studios

Everett, WA; Queensland, Australia – May 1st, 2017. Passport Game Studios announced today that they have signed a distribution partnership with Australian publishing house Rule & Make to bring a variety of new games to their worldwide catalog beginning at Gen Con 50 in August, 2017.

Passport has a long history of forging partnerships with international publishers as to bring high quality games not only to the U.S., but to worldwide markets. The team at Rule & Make have several published games since their founding in 2013, many of which will now be carried by Passport including Skyward: The Airborne City, Entropy: Worlds Collide, Smiths of Winterforge, Robots & Rockets, Tavern Fame, and more to be announced.

Scott Morris, President of Passport Game Studios is very excited about the opportunities this partnership brings to both Passport and Rule & Make.  “There’s a lot of opportunity in the worldwide market for board games and adding a partner like Rule & Make is a great fit for both our companies.  Alistair and Allen have a great eye for beautiful and fun games that we feel will be very successful with the broader distribution Passport offers our partners worldwide.  Skyward will be our first release with Rule & Make and it should help make Gen Con even more memorable than we’ve already planned for the 50th anniversary this year.”

Rule & Make co-founder Alistair Kearney adds, “We’re really excited to partner with Passport Games Studios to bring Rule & Make’s catalogue of games to a worldwide audience. Passport Games Studios have a proven track record of partnering with publishers that share the same philosophy for fun, engagement, and beautifully designed board games. We look forward to being able to introduce new gamers all over the world to our growing range of titles. We’re proud of the quality of the games and accessories we can offer now, but we are equally excited about our forthcoming titles over the next 12 months!

You can learn more about Rule & Make’s games coming to Passport at BoardgameGeek.com:

Skyward: The Airborne City
Entropy: Worlds Colide
Smiths of Winterforge
Robots and Rockets
Tavern Fame


About Passport Game Studios
Passport Game Studios is an independent board game publisher based in the Pacific Northwest. Since the company’s founding in 2012, Passport has partnered with a selection of hand-picked companies to publish over 30 English-language titles for gamers in North America and beyond. Passport’s mission: To provide the best tabletop games in the world, to the gamers who love to play them.

About Rule & Make
Founded in 2013, Rule & Make has established itself as one of the most prominent board game publishers and tabletop accessory providers in Australia. With six published games to date – including the Dice Tower Seal of Excellence winning Burger Up, the Freeplay award-winning Rise to Power plus four new titles releasing in 2017, and additional titles in active development, the company’s product base and creative IP is expanding rapidly. Rule & Make aims to produce games that are engaging, fun, and make players feel clever through an innovative use of narrative and game mechanics.

Passport Game Studios Partners with Barnes & Noble for In-Store Game Night

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Passport Game Studios Featured AT Barnes & Noble’s Second In-Store Tabletop Game Night Event

October 11th, 2016 – Passport Game Studios, premiere publisher of dozens of the best games in the tabletop game industry, is excited to announce that we are partnering with Barnes & Noble to feature our hit auction game Warehouse 51 during in-store Tabletop Gaming Meetup events on Saturday, October 15th, in Barnes & Noble stores nationwide. In April of 2016 Barnes & Noble hosted their first gaming meet up and proved it to be a massive hit, and we’re proud to have been selected for their second national event.

In Warehouse 51, you are a multimillionaire who is eager to show the world just how exorbitant you can be. But you aren’t the only one eyeing the prized collection of the US Government; moguls from all corners of the globe seek to add these rare and valuable artifacts to their collections. But things aren’t as they seem, and those wishing to own these ultra-rare items may not know what they’re getting themselves into. After all, there’s a reason why the government kept these items locked away in a nondescript warehouse for so long. Warehouse 51 pits players against each other in a fast game of bidding, hidden information, and bluffing. The millionaire who can make out with the most valuable items, while also avoiding the perils that accompany these mythical items, will come out ahead in life.

Participants in the event are encouraged to take & post photographs of them enjoying their games on social media using the hashtags #BNGameNight and #Warehouse51.

For more information on the event, customers can visit the Barnes & Noble Blog, or can contact Passport Game Studios at info@passportgamestudios.com for any inquiries about the event.


ABOUT PASSPORT GAME STUDIOS
Passport Game Studios is an independent board game publisher based in the Pacific Northwest. Since the company’s founding in 2012, Passport has partnered with a selection of hand-picked companies to publish over 30 English-language titles for gamers in North America and beyond. Passport’s mission: To provide the best tabletop games in the world, to the gamers who love to play them.

ABOUT BARNES & NOBLE, INC.
Barnes & Noble, Inc. (NYSE: BKS) is a Fortune 500 company, the nation’s largest retail bookseller, and a leading retailer of content, digital media and educational products.  The Company operates 638 Barnes & Noble bookstores in 50 states, and one of the Web’s premier e-commerce sites, BN.com (www.bn.com).  The Nook Digital business offers a lineup of popular NOOK® tablets and eReaders and an expansive collection of digital reading and entertainment content through the NOOK Store®. The NOOK Store features more than 4 million digital books in the US (www.nook.com), plus periodicals and comics, and offers the ability to enjoy content across a wide array of popular devices through Free NOOK Reading Apps™ available for Android™, iOS® and Windows®. 

3 Wishes Available Today!

Passport Game Studios is Excited to Announce the Official Release of 3 WISHES

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New 3-5 player microgame from publishing partnership with Strawberry Studio and game designer Chris Castagnetto.

3 Wishes is a party/family microgame for 3-5 players that plays in 3-5 minutes. With its simple rules, this memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only three minutes – and it will also serve you well as a fast and fun memory training.

The story: A not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no fewer than three wishes — but not all wishes come true, and only the player with the right balance between super powers, benefits for the world, and selfish gifts will be enter the good graces of the genie.

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3 Wishes was pre-released at Gen Con in Indianapolis in August of this year to wide critical acclaim. Take a look at what some prominent reviewers have already had to say about the game!

The Dice Tower Reviews with Tom Vasel
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The Game Wire & Watch It Played Plays 3 Wishes
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3 Wishes is available now at friendly local game stores everywhere for just $10.
Need help finding a store? Try our Store Locator!

For more information on the game you can visit our product page for 3 Wishes here.

 

Hello fellow travelers! Ryan with Passport here, and today I wanted to recap the amazing time we had attending Gen Con 2016 this month. You’ll get a little look behind the scenes, and an overview of all the fun things we got up to in our booth. So pack your bags… Adventure Awaits!

For Passport and most exhibitors, Gen Con starts a few days before the masses. Setup for the show actually consisted of a couple days this year. The team all arrived Monday afternoon, and that evening would be the last chance any of us had to relax for the next 7 days! Tuesday and Wednesday were heavily committed to the setup of our booth in the exhibit hall. A lot of work goes into making the booths at a show like Gen Con a reality. Here’s a look at things as they were being finalized. Lots of debate over how best to stack all our hot new games!

setup

Wednesday also gave us a chance to attend Trade Day, in which we met with and demoed new games to retailers, librarians, and educators who attended looking to learn more about how they could bring Passport games to their clientele. This was a great first look at how our new releases would be received at the show, as our demos for 3 Wishes, Mythe, and Quartz were all met with a huge amount of positivity from the Trade Day attendees!

Come Thursday, we were ready for the main event. Everything was setup, including a wonderful demo table donated by our friends at Geeknson.com which spent the week showcasing the Funforge hit Tokaido. Here’s the Passport booth shortly before the doors opened at 9am that morning.

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And here it is shortly after! Quite a full house with fans shopping all our games.full_booth full_2

In addition to our catalog of many, many great games, we had three all-new titles which debuted at Gen Con. 3 Wishes, our new micro game from designer Chris Castagnetto, was a staple in the booth all week, and we rarely had someone stopping through our booth without picking up a copy. In addition to the great response we had, Chris himself stopped by on several occasions to sign copies of the games for attendees. Just look at how excited these fans were!3_wishes_signing

Mythe, our latest offering partnered with LudiCreations, was also a huge hit at the show. Fans couldn’t get over how great the folding pop-up game board is and how beautiful the art is! The demo tables for this game were filled non-stop, and we had the pleasure of selling out of the game by Sunday.alvin_mythe

Our last new release for the show was Quartz, a wonderfully fun new game from the designers of Warehouse 51 and Sheriff of Nottingham, Sérgio Halaban and André Zatz. Like Chris with 3 Wishes, Sérgio also stopped into the booth to sign copies of his game for fans, and was busy with his pen constantly!sergio

Last but certainly not least, we had the pleasure of hosting award winning game designer Bruno Cathala throughout the week to demo his upcoming game Pocket Madness, coming soon from Passport and Funforge. Fans loved it, and were so disappointed when they couldn’t buy it yet! Don’t worry; Pocket Madness will be coming very soon to a FLGS near you!bruno

Gen Con is always a whirlwind. Every year we exhibitors are exhausted by the end and are increasingly ready to be off our feet as the week goes on, and yet come Monday morning all we can say is, “Sure can’t wait until next year!” Thanks to all our fans who came out and supported us, and to all our volunteers, without who the entire show would simply not be possible for us! Can’t wait to see everyone next year for Gen Con 50!thumbs_up

Did you miss us at Gen Con? Our next public appearance will be BoardgameGeek.Con in November. We’ll have more exciting new things to show everyone there so if you’re going, don’t forgot to stop by: your next adventure awaits!